Portal Tag 2
A re-work of a Season 1 favorite (and WMCT classic), Portal Tag 2 is a fast-paced game that requires attention and skill. Since Season 1, we've added powerups, which will change the way players can interact with the ever-changing portals. This is not a team game, but individual points will add up to team points, in order to determine which team wins.
Scoring
Points are awarded on final placement.
For detailed point information, click HERE.
Rockface Rumble
We all love a good party, and your host today will be Rockface - a disembodied head carved of stone with a love for disco and festivity. Rockface will give players a task every minute, and the goal is to impress him by doing the best they can! Tasks can be anything from shooting targets, collecting moons, or even knocking others into the water below. The team with the overall best score wins!
Scoring
Points are awarded on individual placement in each minigame.
For detailed point information, click HERE.
Turbine Tinkerers
A puzzling assortment of rooms awaits those who step foot into the Turbine Construction Facility, and the goal is to solve all of those puzzles. Once they're all solved, the center turbine is fixed, and can bring power to everyone! Puzzles range from balancing acts, collecting orbs, and growing flowers. The team to complete the puzzles the fastest wins, with additional bonus points if finished fast enough.
Scoring
Points are awarded on final placement.
For detailed point information, click HERE.
Clockwork
In a small triangular village, Gearies have taken over - annoying pests that get in the way. Players have been sent in to get rid of this infestation, and get additional treasure, which they have to bank in order to earn points. Players can also test their ability in "Challenge Rooms", where the Megageary is ready to fight. This game ends once one team hits 600 points or time runs out.
Scoring
Points are awarded on final placement.
For detailed point information, click HERE.
Countdown
Capture the... clock? In this kit-based PvP game, players venture into the Time Storage Facility. As teams, they capture the different kiosks which store time. The game is enhanced by the addition of a kit-based PvP system, allowing teams to have players with different strenghts (and weaknesses!) to fight against other competing teams. The addition of new items - smoke bombs, hacking devices, extra-special projectile launchers, and more - will throw wrenches and waves and ice into what might otherwise be a perfect game plan. This game ends once one team hits 600 points or time runs out.
Scoring
Points are awarded on final placement.
For detailed point information, click HERE.
Sky Surfers
Surf the skies in your own seaplane! You team is split up into two groups, the flyer and the support team. The flyer will fly their own seaplane through a series of hoops until they make one complete lap around the island. The support team will hop into various parkour trials to farm powerups! The trials have various difficulties: the harder the trial, the more powerful the powerup. Once the flyer makes a complete lap, another teammate will randomly be swapped with them. There are a total of 8 laps (regardless of team size).
Scoring
Points are awarded on final placement.
For detailed point information, click HERE.
Eruption
An ancient and mischievous spirit lurks in the heart of a volcano, guarding an artifact within. Your goal is to steal it! You'll start out exploring the temple and answering some basic trivia. Depending on how many you get correct, you'll gain extra hearts for what comes next: a daring escape from the eruption! A series of obstacles and parkour jumps stand in your way. Each area only has a certain amount of time to escape before the heat level increases. If it gets too high, you'll start losing health. Landing on spikes will reduce your health and send you back to your last checkpoint. Can you escape in time?
Scoring
Points are awarded on final placement.
For detailed point information, click HERE.
???
This is the finale - details about it are hidden until the event itself.
Scoring
Points are awarded for phases survived, successful deflections, mobs slain, and successful hits against "boss mobs"!
For detailed point information, click HERE.